Rules
Ottawa master ruleset c.e.-v3.6.2a.pdf
Ottawa campaign rules enhanced_campaign_system_v1.2.pdf
Ottawa campaign reference manual campaign_reference_manual.pdf
Jef's prestige and experience tables
Squadron prestige
Action Points
Successfully completing a mission 50
Shooting down an enemy fighter 20
Shooting down an enemy 2-seater 30
Shooting down an enemy Medium Bomber 50
Shooting down an enemy Heavy Bomber 70
Shooting down an enemy balloon* 5
Strafing enemy trenches* 1 per hex
Aerodrome bombed* -1 per damage
Character experience
Pilots
Action Points
Per turn flying on the board* 1
Per aeroplane kill 24
Per balloon kill 12
Per successful mission 5
Per RED hit ** 2
Observers
Action Points
Per mission 5
Per successful mission 5
Per aeroplane kill 24
Per balloon kill 12
Per RED hit ** 2
*If the enemy abandons the board before turn 25, all remaining pilots receive 25 points. If flying a Ôno showÕ award 5 points for flying hours!
**Points awarded for Fighter Sweep missions only.
Pilots do not get successful mission points for dummy missions.
Wound recovery and aircraft repair
Light wound - miss next day.
Serious - miss 5 days but a replacement could be brought in (but if the pilot recovers and the squadron is at full strength he can go in the reserve).
Replacements - arrive the day they are paid for (this was to make umpiring easier) Aircraft can be repaired overnight, if the repair points are available.
Aircraft can be repaired overnight, if the repair points are available. Other things to remember
Replacement crew and planes (taken from Ottawa campaign rules)
Other things to remember
Airfield counts as light archie