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Rules |
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Ottawa master ruleset |
c.e.-v3.6.2a.pdf |
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Ottawa campaign rules |
enhanced_campaign_system_v1.2.pdf |
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Ottawa campaign reference manual |
campaign_reference_manual.pdf |
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Jef's prestige and experience tables |
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Squadron prestige |
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Action |
Points |
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Successfully completing a mission |
50 |
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Shooting down an enemy fighter |
20 |
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Shooting down an enemy 2-seater |
30 |
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Shooting down an enemy Medium Bomber |
50 |
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Shooting down an enemy Heavy Bomber |
70 |
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Shooting down an enemy balloon* |
5 |
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Strafing enemy trenches* |
1 per hex |
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Aerodrome bombed* |
-1 per damage |
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Character experience |
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Pilots |
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Action |
Points |
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Per turn flying on the board* |
1 |
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Per aeroplane kill |
24 |
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Per balloon kill |
12 |
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Per successful mission |
5 |
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Per RED hit ** |
2 |
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Observers |
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Action |
Points |
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Per mission |
5 |
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Per successful mission |
5 |
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Per aeroplane kill |
24 |
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Per balloon kill |
12 |
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Per RED hit ** |
2 |
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*If the enemy abandons the board before
turn 25, all remaining pilots receive 25 points. If flying a Ôno showÕ award
5 points for flying hours! |
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**Points awarded for Fighter Sweep missions only. |
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Pilots do not get successful mission points for dummy missions. |
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Wound recovery and aircraft repair |
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Light wound - miss next day. |
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Serious - miss 5 days but a replacement
could be brought in (but if the pilot recovers and the squadron is at full
strength he can go in the reserve). |
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Replacements - arrive the day they are
paid for (this was to make umpiring easier) Aircraft can be repaired
overnight, if the repair points are available. |
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Aircraft can be repaired overnight, if the repair points are
available. Other things to remember |
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Replacement crew and planes (taken
from Ottawa campaign rules) |
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Other things to remember |
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Airfield counts as light archie |
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