Player aids
Impulses
A key concept of Phantoms is the impulse, a portion of a move during which some aircraft move/fire etc. I often lose track of which impulse it is, and whether an aircraft can move. So I have made some cards to help me keep track.
A PDF file of the cards and be downloaded here: Phantoms_impulse_cards.pdf
And here is a set for Gordon Colter's 5 impulse per turn system:
Phantoms_impulse_cards_5.pdf
I am happy for you to download and print them, as long as it is for non-commercial use.
Maneuver counters
I use coloured dots to differentiate aircraft, so have made up some maneuver counters to correspond to these. They can be seen in use in the image to the right.Phantoms_counters_blue.pdf
Phantoms_counters_red.pdf
Phantoms_counters_green.pdf
Phantoms_counters_yellow.pdf
Phantoms_counters_black.pdf
Phantoms_counters_white.pdf
As usual I am happy for you to download and print them, as long as it is for non-commercial use.
Height counters
I am using fixed height aircraft stands so need some way of indicating heights. Here are some counters:Phantons_height_counters.pdf
The usual 'download and print OK for non-commercial use' rule applies.
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'Yellow 1', an A7 Corsair at height 5 begins a diving hard right turn to try to shake off 'Red 3', a MiG-21 at height 6.