Modern air combat
I have played a variety of modern air wargames over the years and have yet to find a set that I am completely happy with.
Modern air combat is especially challenging to model in a game because:
- the range of speeds is large
- the thrust of most aircraft makes the game truly three dimensional, rather than two dimensional with the third dimension added as a perturbation.
Rules
Flight Leader by Avalon Hill
For more details see: www.boardgamegeek.com
Air Superiority/Air Strike by GDW
For more details see: www.boardgamegeek.com
Phantoms
Some player aids for 'Phantoms' (such as counters) are detailed on this page.
Full details of Phantoms can be found at http://www.wfhgs.com.
Models
I use a combination of home made, commerical metal, and commercial plastic models. See this page for some photos, and this page for details of the models I own.
Basing
I use simple plastic bases (32 mm x 51 mm) with a brass rod that accepts a wire exiting the rear of each aircraft. Heights have to be recorded on paper or by placing a counter or die on the base.I experimented with adjustable height poles - like I use for my WWI aircraft - but the greater weights of the jets made these too unstable.
The bases have adhesive coloured circles on them to differentiate them. I currently have enough stands for six flights (white, black, blue, red, green, yellow), each of four aircraft.